“Computer-generated heroine”: quem gerou quem — Fuvest 2000
LARA CROFT, adventurer and archaeologist, flees through an underground cavern from a pack of pursuing dogs, only to find her way blocked by a chasm. Cornered, she reaches over her shoulder into her backpack, retrieves an orange bottle, and drinks its contents. Revitalised, she gives the dogs the slip and sprints to safety. So runs the latest British television commercial for Lucozade, a soft drink. Ms Croft, the energetic computer-generated heroine of the “Tomb Raider” games, was the obvious person to star in it. But if a character from a computer game can appear in an advertisement, what about the other way around? Why not put ads in computer games?
THE ECONOMIST JULY 24TH 1999
[Foto no meio do texto: a personagem Lara Croft, de óculos escuros e cabelo trançado, segurando uma garrafa de Lucozade. Junto à foto, o título em destaque: “Lara uplifted”.]
Fonte: The Economist, 24 July 1999.
“the energetic computer-generated heroine” (line 11) means
- A) the energetic heroine who was generated by a computer.
- B) the energetic computer that generated a heroine.
- C) the computer which generated an energetic heroine.
- D) the heroine who generated an energetic computer.
- E) the energetic heroine who generated a computer.
